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SAP C_WME_2506 認定試験の出題範囲:
トピック
出題範囲
トピック 1
- Advancing your Skills in Building WalkMe Solutions: This section of the exam tests the advanced competencies of functional and business analysts in designing more complex and customized WalkMe solutions within SAP platforms. It requires a deeper understanding of user segmentation, advanced rules and triggers, performance optimization, and the use of analytics to refine user experiences. Candidates are expected to demonstrate their ability to design scalable and impactful guidance that aligns with SAP business processes and drives user adoption across the enterprise.
トピック 2
- Starting your Digital Adoption Journey: WalkMe Fundamentals: This section of the exam measures the skills of SAP project managers and covers the foundational concepts of digital adoption within SAP environments using WalkMe. Candidates are expected to understand the value of digital adoption platforms, the basic components of WalkMe, and how these tools align with business goals. The section emphasizes knowledge of the user experience within SAP and the ability to identify opportunities for improving digital workflows through in-app guidance and automation.
トピック 3
- Getting Started with Building WalkMe Solutions: This section of the exam evaluates the capabilities of WalkMe implementers and focuses on the practical aspects of creating and configuring WalkMe solutions. It includes understanding the WalkMe Editor, planning solution flows, creating Smart Walk-Thrus, Launchers, and ShoutOuts, and managing end-user guidance effectively. Candidates should be comfortable building initial WalkMe experiences that improve SAP usability and provide contextual help for users navigating SAP applications.
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SAP Certified Associate - WalkMe Digital Adoption Consultant 認定 C_WME_2506 試験問題 (Q36-Q41):
質問 # 36
Which of the options below is a use case for when to use jQuery? Note: There are 3 correct answers to this question.
- A. If the WalkMe element selector algorithm is not consistently identifying your element.
- B. To close the WalkMe menu and start an Onboarding task.
- C. To target a very specific element on your website.
- D. To redesign the entire layout of the WalkMe balloons.
- E. To grab a dynamic value from an on-screen element and incorporate it into a ShoutOut for a personalized experience.
正解:A、C、E
解説:
jQuery is a powerful tool in WalkMe for advanced element targeting and dynamic interactions. The correct use cases are:
* If the WalkMe element selector algorithm is not consistently identifying your element(B): jQuery selectors provide precise targeting when WalkMe's default algorithm struggles with dynamic or complex elements.
* To grab a dynamic value from an on-screen element and incorporate it into a ShoutOut for a personalized experience(D): jQuery can extract values (e.g., a username) for use in personalized content.
* To target a very specific element on your website(E): jQuery allows fine-tuned selectors for elements with unique attributes or structures.
The other options are incorrect:
* Redesigning the entire layout of WalkMe balloons(A) is done via Global/Local Design settings, not jQuery.
* Closing the WalkMe menu and starting an Onboarding task(C) uses WalkMe's native APIs or rules, not jQuery.
Extract from Official WalkMe Documentation:
Per the WalkMe Editor User Guide (SAP WalkMe Digital Adoption Consultant Study Guide, Section 2.7:
jQuery Selectors):
"Use jQuery in WalkMe to target specific elements when default selectors fail, extract dynamic values for personalization (e.g., in ShoutOuts), or address complex DOM structures requiring precise element identification." The courseAdvancing Your Skills in Building WalkMe Solutionsexplains:
"jQuery is essential for scenarios like inconsistent element detection, grabbing dynamic data for personalized content, or targeting unique elements with custom selectors." Options B, D, and E are valid jQuery use cases.
References:
SAP WalkMe Digital Adoption Consultant Study Guide, Section 2.7: jQuery Selectors.
WalkMe Editor User Guide, "jQuery Use Cases" Section.
Course:Advancing Your Skills in Building WalkMe Solutions, Module 10: Advanced jQuery Applications.
質問 # 37
Which of the following is a way to initiate a Smart Walk-Thru? Note: There are 3 correct answers to this question.
- A. Survey
- B. Activate from the Menu
- C. Auto-play
- D. Normalink
- E. Builder Assistant
正解:B、C、D
解説:
Smart Walk-Thrus can be initiated in several ways to guide users through processes. The correct methods include:
* Normalink(A): A Normalink is a URL-based trigger that starts a Smart Walk-Thru when a user accesses a specific link or page.
* Auto-play(D): Auto-play initiates a Smart Walk-Thru automatically based on predefined rules, such as page load or user segmentation.
* Activate from the Menu(E): Users can start a Smart Walk-Thru by selecting it from the WalkMe Menu.
The other options are incorrect:
* Builder Assistant(B) is a tool for creating content, not initiating Smart Walk-Thrus.
* Survey(C) collects user feedback but cannot trigger a Smart Walk-Thru directly.
Extract from Official WalkMe Documentation:
Per the WalkMe Editor User Guide (SAP WalkMe Digital Adoption Consultant Study Guide, Section 2.2:
Smart Walk-Thrus):
"Smart Walk-Thrus can be initiated via Normalink (URL-based triggers), Auto-play (rule-based automatic start), or user selection from the WalkMe Menu, providing flexible options to engage users." The courseAdvancing Your Skills in Building WalkMe Solutionsstates:
"Configure Smart Walk-Thrus to start through Normalinks for direct access, Auto-play for automated guidance, or Menu activation for user-driven initiation, depending on the use case." Options A, D, and E are valid ways to initiate a Smart Walk-Thru.
References:
SAP WalkMe Digital Adoption Consultant Study Guide, Section 2.2: Smart Walk-Thrus.
WalkMe Editor User Guide, "Initiating Smart Walk-Thrus" Section.
Course:Advancing Your Skills in Building WalkMe Solutions, Module 6: Smart Walk-Thru Triggers.
質問 # 38
What is the purpose of using the small ghost icon in the WalkMe Editor when customizing an invisible Launcher?
- A. To adjust the size of the Launcher
- B. To change the Launcher's shape
- C. To automatically make all colors of the Launcher transparent
- D. To add animations to the Launcher
正解:C
質問 # 39
What is the purpose of using the small ghost icon in the WalkMe Editor when customizing an invisible Launcher?
- A. To change the Launcher's shape.
- B. To add animations to the Launcher.
- C. To adjust the size of the Launcher.
- D. To automatically make all colors of the Launcher transparent.
正解:D
解説:
In the WalkMe Editor, the small ghost icon is a tool used when customizing Launchers to make them invisible by setting their colors to fully transparent. This feature is particularly useful for creating invisible Launchers that overlay and block interaction with specific UI elements without being visible to users. By clicking the ghost icon, the Launcher's colors (background, border, etc.) are automatically set to transparent, ensuring it blends seamlessly into the webpage while still functioning as an interactive element.
The other options are incorrect:
* Adding animations(A) is handled through other customization settings, not the ghost icon.
* Adjusting the size(B) is done via resizing controls, not the ghost icon.
* Changing the shape(C) is managed through shape settings, not transparency.
Extract from Official WalkMe Documentation:
According to the WalkMe Editor User Guide (SAP WalkMe Digital Adoption Consultant Study Guide, Section 2.3: Launchers):
"The ghost icon in the WalkMe Editor's Launcher customization panel sets all colors of the Launcher to fully transparent, creating an invisible Launcher. This is ideal for scenarios where the Launcher needs to block interaction with an underlying element without being visible." The courseAdvancing Your Skills in Building WalkMe Solutionsnotes:
"To create an invisible Launcher, use the ghost icon to automatically apply transparency to all color settings, ensuring the Launcher is undetectable to users while maintaining its functionality." Option D correctly describes the purpose of the ghost icon.
References:
SAP WalkMe Digital Adoption Consultant Study Guide, Section 2.3: Launchers.
WalkMe Editor User Guide, "Customizing Invisible Launchers" Section.
Course:Advancing Your Skills in Building WalkMe Solutions, Module 5: Advanced Launcher Configurations.
質問 # 40
What is the primary difference between Global Level Design and Local Level Design in WalkMe?
- A. Global Level Design applies to all WalkMe content, while Local Level Design applies to specific items and can override global settings.
- B. Global Level Design only affects ShoutOuts, while Local Level Design affects SmartTips andLaunchers.
- C. Global Level Design is only available for administrators, while Local Level Design is available for all users.
- D. Global Level Design requires CSS knowledge, while Local Level Design does not for certain elements.
正解:A
解説:
In WalkMe, Global Level Design refers to styling and configuration settings that apply universally to all WalkMe content within an account, such as default fonts, colors, or balloon styles. These settings ensure consistency across deployables like Smart Walk-Thrus, ShoutOuts, and Launchers. Local Level Design, on the other hand, allows Builders to customize the appearance or behavior of specific WalkMe items (e.g., a single ShoutOut or SmartTip), overriding global settings when needed. This hierarchy enables flexibility while maintaining a cohesive brand identity.
The other options are incorrect:
* Option Ais wrong because Global Level Design affects all content types, not just ShoutOuts, and Local Level Design applies to any item, not only SmartTips and Launchers.
* Option Cis misleading, as both design levels can be configured without CSS knowledge using the WalkMe Editor's UI, though advanced customization may involve CSS.
* Option Dis incorrect, as both design levels are accessible to Builders with appropriate permissions, not restricted by user role.
Extract from Official WalkMe Documentation:
According to the WalkMe Editor User Guide (SAP WalkMe Digital Adoption Consultant Study Guide, Section 2.6: Design and Customization):
"Global Level Design sets the default styling and behavior for all WalkMe content in an account, such as fonts, colors, and balloon positioning. Local Level Design allows customization of individual items, overriding global settings to meet specific needs." The courseAdvancing Your Skills in Building WalkMe Solutionsstates:
"Use Global Level Design to enforce brand consistency across all WalkMe deployables. For unique requirements, apply Local Level Design to specific items, which takes precedence over global configurations." Option B correctly captures the primary difference between Global and Local Level Design.
References:
SAP WalkMe Digital Adoption Consultant Study Guide, Section 2.6: Design and Customization.
WalkMe Editor User Guide, "Global vs. Local Design" Section.
Course:Advancing Your Skills in Building WalkMe Solutions, Module 9: Customizing WalkMe Content.
質問 # 41
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