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ISQI ISTQB Certified Tester Foundation Level (CTFL) v4.0 Sample Questions (Q135-Q140):
NEW QUESTION # 135
Consider an estimation session where a six-member Agile team (Memb1, ... , Memb6) is performing a planning poker session to estimate a user story (in story points). Team members are using a set of cards with the following values: 1, 2, 3, 5, 8, 13, 21. Below is the outcome produced by the first round of estimation for this session:
Which of the following answers best describes how the estimation session should proceed?
- A. The final estimation of the user story in story points is determined as the most frequent estimate value among those selected by the team members (in this case 3 story points chosen by Memb1, Memb2, Memb3, Memb5) during this first round, without the need to perform further rounds of estimation
- B. The final estimate of the user story in story points is determined as the arithmetic mean of all the estimates made by the team members during this first round, without the need to perform further rounds of estimation
- C. Memb4 and Memb6, which have produced the most pessimistic and the most optimistic estimates respectively, should explain the reasons of their choices to stimulate a discussion between all team members before to proceed to another round of estimation
- D. The final estimate of the user story in story points is determined as the arithmetic mean of the most optimistic estimate (chosen by Memb6) and the most pessimistic estimate (chosen by Memb4) during this first round, without the need to perform further rounds of estimation
Answer: C
Explanation:
In Agile estimation sessions, particularly during Planning Poker, the goal is to reach a consensus on the effort required for a user story. The process encourages discussion and collaboration among team members to understand the story's requirements and complexities fully. Here's a breakdown of the options and why D is the correct choice:
Option A: Calculating the arithmetic mean of all estimates.
* This method is straightforward but does not facilitate team discussion or consensus-building. It merely averages out the estimates without addressing the reasons behind the varying estimates. Thus, important insights and understanding of the task complexity might be missed.
Option B: Selecting the most frequent estimate value.
* While this approach acknowledges the majority's opinion, it ignores the minority views, which might highlight significant aspects of the story that need consideration. It doesn't ensure that all perspectives are considered and discussed.
Option C: Calculating the mean of the most optimistic and pessimistic estimates.
* This approach considers the extremes but again lacks the team discussion and consensus aspect. It also assumes that the extreme values alone can balance out the estimate, which might not always capture the true complexity or simplicity of the task.
Option D: Discussing the most pessimistic and optimistic estimates.
* This approach fosters team collaboration and understanding. Memb4 and Memb6 explain their reasoning for the highest and lowest estimates, respectively, which can reveal different perspectives on the task's complexity. This discussion helps the team align their understanding and often leads to a more accurate and agreed-upon estimate in subsequent rounds.
In conclusion, the main goal of Agile estimation techniques like Planning Poker is to encourage team communication and collaboration to ensure that all aspects of the user story are considered. Option D best aligns with this goal by promoting discussion and consensus.
NEW QUESTION # 136
Consider the following user story about an e-commerce website's registration feature that only allows registered users to make purchases:
"As a new user, I want to register to the website, so that I can start shopping online" The following are some of the acceptance criteria defined for the user story:
[a]The registration form consists of the following fields: username, email address, first name, last name, date of birth, password and repeat password
[b]To submit the registration request, the new user must fill in all the fields of the registration form with valid values and must agree to the terms and conditions
[c]To be valid, the email address must not be provided by free online mail services that allow to create disposable email addresses. A dedicated error message must be presented to inform the new user when an invalid address is entered
[d]To be valid, the first name and last name must contain only alphabetic characters and must be between 2 and 80 characters long. A dedicated error message must be presented to inform the new user when an invalid first name and/or the last name is entered
[e]After submitting the registration request, the new user must receive an e-mail containing the confirmation link to the e-mail address specified in the registration form Based only on the given information, which of the following ATDD tests is most likely to be written first?
- A. The new user enters valid values in the fields of the registration form, except for the email address, where he/she enters an e-mail address provided by a free online mail service that allow to create disposable email addresses. Then he/she is informed by the website about this issue
- B. The user accesses the website with username and password, and successfully places a purchase order for five items, paying by Mastercard credit card EV
- C. The new user enters valid values in the fields of the registration form, except for the first name, where he/she enters a first name with 10 characters that contains a number. Then he/she is informed by the website about this issue
- D. The new user enters valid values in all the fields of the registration form, confirms to accept all the terms and conditions, submits the registration request and then receives an e-mail containing the confirmation link to the e-mail address specified in the registration form
Answer: D
Explanation:
Based on the given user story and acceptance criteria, the ATDD (Acceptance Test-Driven Development) approach focuses on defining acceptance tests before development begins. The first test written typically covers the "happy path" or the most straightforward scenario to ensure the primary functionality works as expected.
* The registration form must be filled with valid values.
* The user must accept terms and conditions.
* An email with a confirmation link must be sent after submission.
Given Acceptance Criteria:The most likely first ATDD test would ensure that a new user can successfully register by filling in all fields with valid data and confirming the registration through an email link. This ensures that the basic and most crucial functionality of the registration feature is working correctly before handling edge cases or error conditions.
References:
* ISTQB CTFL Syllabus Section 2.3 on acceptance test-driven development (ATDD).
NEW QUESTION # 137
Which of the following is not an example of a typical generic skill required for testing?
- A. Be able to use test management tools and defect tracking tools
- B. Be able to apply test-driven development
- C. Possess the necessary social skills that support effective teamwork
- D. Be able to communicate defects and failures to developers as objectively as possible
Answer: B
Explanation:
Test-driven development is not an example of a typical generic skill required for testing, but rather an example of a specific technical skill or a development practice that may or may not be relevant for testing, depending on the context and the objectives of the testing activities. Test-driven development is an approach to software development and testing, in which the developers write automated unit tests before writing the source code, and then refactor the code until the tests pass. Test-driven development can help to improve the quality, the design, and the maintainability of the code, as well as to provide fast feedback and guidance for the developers. However, test-driven development is not a skill that is generally expected or needed for testers, especially for testers who are not involved in unit testing or who do not have access to the source code. The other options are examples of typical generic skills required for testing, which are skills that are applicable and beneficial for testing in any context or situation, regardless of the specific testing techniques, tools, or methods used. The typical generic skills required for testing include:
* Be able to use test management tools and defect tracking tools: These are tools that help testers to plan, organize, monitor, and control the testing activities and resources, as well as to record, track, analyze, and resolve the defects detected during testing. These tools can improve the efficiency, the effectiveness, and the communication of the testing process, as well as to provide traceability, metrics, and reports for the testing outcomes.
* Be able to communicate defects and failures to developers as objectively as possible: This is a skill that involves the ability to report and describe the defects and failures found during testing in a clear, concise, accurate, and unbiased manner, using relevant information, evidence, and terminology, without making assumptions, judgments, or accusations. This skill can facilitate the collaboration, the understanding, and the resolution of the defects and failures between the testers and the developers, as well as to prevent conflicts, misunderstandings, or blame games.
* Possess the necessary social skills that support effective teamwork: These are skills that involve the ability to interact, cooperate, and coordinate with other people involved in or affected by the testing activities, such as the test manager, the test team, the project manager, the developers, the customers, the users, etc. These skills can include communication, negotiation, leadership, motivation, feedback, conflict resolution, etc. These skills can enhance the quality, the productivity, and the satisfaction of the testing process, as well as to foster a positive and constructive testing culture. References: ISTQB Certified Tester Foundation Level (CTFL) v4.0 sources and documents:
* ISTQB Certified Tester Foundation Level Syllabus v4.0, Chapter 1.1.1, Testing and the Software Development Lifecycle
* ISTQB Certified Tester Foundation Level Syllabus v4.0, Chapter 1.1.2, Testing and Quality
* ISTQB Certified Tester Foundation Level Syllabus v4.0, Chapter 1.2.1, Testing Principles
* ISTQB Certified Tester Foundation Level Syllabus v4.0, Chapter 1.2.2, Testing Policies, Strategies, and Test Approaches
* ISTQB Glossary of Testing Terms v4.0, Test-driven Development, Test Management Tool, Defect Tracking Tool, Defect Report, Failure, Social Skill2
NEW QUESTION # 138
Test automation allows you to:
- A. avoid performing exploratory testing
- B. increase test process efficiency by facilitating management of defects
- C. demonstrate the absence of defects
- D. produce tests that are less subject to human errors
Answer: D
Explanation:
Test automation allows you to produce tests that are less subject to human errors, as they can execute predefined test scripts or test cases with consistent inputs, outputs, and expected results. Test automation can also reduce the manual effort and time required to execute repetitive or tedious tests, such as regression tests, performance tests, or data-driven tests. Test automation does not demonstrate the absence of defects, as it can only verify the expected behavior of the system under test, not the unexpected or unknown behavior. Test automation does not avoid performing exploratory testing, as exploratory testing is a valuable technique to discover new information, risks, or defects that are not covered by automated tests. Test automation does not increase test process efficiency by facilitating management of defects, as defect management is a separate activity that involves reporting, tracking, analyzing, and resolving defects, which may or may not be related to automated tests. Reference: ISTQB Certified Tester Foundation Level (CTFL) v4.0 sources and documents:
ISTQB® Certified Tester Foundation Level Syllabus v4.0, Chapter 3.3.1, Test Automation1 ISTQB® Glossary of Testing Terms v4.0, Test Automation2
NEW QUESTION # 139
Which of the following is an example of scenario-oriented acceptance criteria?
- A. The user should be able to provide three inputs to test the product - the Al model to be tested, the data used and an optional text file
- B. Verify that a registered user can create add a new project with name having more than 100 characters
- C. An unregistered user shouldn't be shown any report.
- D. A user is already logged in then on navigating to the Al model testing page the user should be directly shown the report of last test run.
Answer: D
Explanation:
Scenario-oriented acceptance criteria describe how a system should behave in a specific situation or scenario.
These criteria are typically written from the end-user's perspective and focus on user interactions and system responses. Option D fits this description as it outlines a specific scenario where a user is already logged in and describes the expected behavior when the user navigates to a particular page, which is to show the report of the last test run. This type of criterion ensures that the system meets user expectations in that scenario.
NEW QUESTION # 140
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